Showing posts with label Logan Kart. Show all posts
Showing posts with label Logan Kart. Show all posts

2018-09-15

Logan Kart 8 Deluxe Update 2.1 Is Here

The Logan Kart 8 Version 2.1 update has arrived! It's here to bring some slight changes and additions to your Logan Kart experience.

New Features!

  • Anarchy Mode! It's basically 315cc with some tweaks designed for chaos.
  • Variable race length! As mentioned earlier in the devlog. Also available in Grand Prix, due to the results of the poll.
  • Android version is back (use at your own risk)!

Changes!

  • Physics changes of which I don't remember all the specifics!
  • Item tweaks!
  • Vehicles fly higher in the air when hit by items!
This is going to be the last update for a while, and possibly ever. However, I said the same thing about 2.0, so anything is possible. Perhaps even Logan Kart 9. Logan Kart X. A spiritual successor. Who knows. But I need a break. See y'all later.

2018-09-10

Logan Kart 8 Update 2.1: The Seventh Class

Some people want to go even faster. Some people want no item balance whatsoever. And some people just want to break the game. If any of these sound familiar, I have just the thing for you. Introducing Logan Kart 8: Anarchy Mode.



This "game mode" is technically the seventh class, after M300cc, but it has several differences that distinguish it from all other speed classes:

  • Slightly faster than 300cc
  • Most out of bounds / reset zones are disabled
  • Different item distributions

How different are these item distributions? In Anarchy mode, the four item modes behave as follows:

  • None - No items.
  • Normal - Same item distribution in every place 1st through 8th, with some items being rarer than others.
  • Boring - Same item distribution as "Crazy" in other speed classes.
  • Crazy - Same item distribution in every place 1st through 8th, with every unique item equally weighted.

In addition, unlike the "Race Length" option, this mode is selectable in Time Trials. Not only is it much faster than 180cc time trials, but in Anarchy mode item boxes are present. Accordingly, Anarchy records will be separate.

This mode is completely optional and is just supposed to be an additional feature for serious (or non-serious, I suppose) players that is distinct from the "regular" speeds. Some people have requested a "classic" physics mode in the past that behaves differently from the main game, so I think this is a suitable compromise (indeed, physics in 2.1, especially in Anarchy mode, are slightly different, too).

If you have any feedback or suggestions, please leave a comment. I want to make sure that 2.1 has enough Logan Kart 8 for everyone!

2018-09-09

Announcing Logan Kart 8 Deluxe Update 2.1

I was originally going to release a small patch called 2.0.1, but due to some lukewarm reception and a sudden desire to add additional features, this patch is going to be bumped to a minor feature andbugfix update. There will be some significant changes in v2.1 to many aspects of gameplay, some that people asked for, some that people didn’t ask for, and some that may be considered a compromise.

Starting with the things that people didn’t ask for, here is a new feature coming to update 2.1: a “Race Length” option in VS mode:


This option controls the number of laps in each race, and it has six settings:
  • Single - Every race is one lap, that’s it.
  • Short - Reduced lap counts across the board (e.g. 2 laps instead of 3)
  • Normal - The standard race length.
  • Long - For extended races (e.g. 5 laps instead of 3).
  • Marathon - I wouldn’t recommend this at speeds slower than 180cc.
  • Random - The number of laps is chosen randomly from one of the five options above for each race (don’t worry - it’s weighted).
Marathon mode is so ridiculous that I had to redesign the end-of-race lap time screen and lap counter for some tracks. If you want to dodge your way through 5 minutes of Roundabout, this is the mode for you.

The feature is already complete, but what I want to know from you guys is if you’d like to see this option available in Grand Prix mode as well (it definitely won’t be in Time Trials). I’ve set up a poll on the Game Jolt Page regarding this question.

Take care, fellow Logankarters.

2018-09-07

Logan Kart 8 Deluxe Now Available

At long last, the day has arrived. I apologize for the slight delay, but now that it's September 7th here on the USA West Coast, it's time to unveil the definitive version of Logan Kart.

Introducing Logan Kart 8 Deluxe! An interesting take on the kart racing genre, providing both familiar gameplay and unique content, Logan Kart 8 Deluxe has all the kart-racing craziness you can handle, and now with less copyrighted material (hopefully none at all)!

FEATURES
  • Nine characters, nine vehicles, and twenty total tracks in five different cups
  • Four new tracks, making up the Rejected Ideas Cup:
    • Snake Valley and Motel 4 (covered in previous devlogs)
    • Tourist Destination (a track that was never made and then scrapped; you may have seen its name on old selection screens in 2015)
    • "debug track" (the actual map used for debugging the game and testing new features back in the early days of development, now turned into a racecourse).
  • A really odd selection of items
  • New frustratingly comical physics
  • Six race classes to master, from beginner speed up to uncontrollably fast
  • Grand prix and time trials modes for single-player action
  • VS Mode for one to four players with full-feature splitscreen multiplayer
  • Support for two people using the same keyboard and up to four different joysticks or gamepads
  • Actually original soundtrack this time
  • Bug fixes (from v1.0.0)
  • More bugs

What are you waiting for? Go download it at gamejolt.com/games/lk8d/336601!


2018-08-28

The Faces of Logan Kart: Part 1

The character roster of Logan Kart 8 Deluxe features nine characters in total, with eight unlocked by default.  Some of these characters are unchanged from the original game:


Whereas others are quite similar to their classic counterparts. For example, take Walogan and Wogan:


And finally, there are some new faces in the Logan Kart character lineup. I won't reveal them all today, but here is one of them (you may recognize this guy from the label for a certain brand of Custard Delights):


That's all for now, stay tuned for more updates (and maybe the rest of the roster).



2018-08-15

Rejected Ideas Cup: Motel 4

Introducing Logan Kart 8 Deluxe's first new track: Motel 4. "Motel 4" was last seen in Logan Kart's level select screen in version 0.4. Dated January 2015, this version was never released to the public.

What the track select screen looked like in version 0.4
The track itself had never actually been created, and was replaced by Offshore Platform in later release versions. But today, this unused stage is getting its chance in the limelight. Taking place in a big neon hotel set against a gloomy starscape, Motel 4 now has a home as stage two of the Rejected Ideas Cup.

The finish line
About to land the jump between the two buildings

The junction where the two branches merge while entering a tunnel
An exterior shot of the entire structure.

2018-08-10

Logan Kart 8 Deluxe: Survey Results and Commentary

Thanks to all of you that participated in the Logan Kart survey. Now it's time to present the results, as well as some commentary regarding your responses.

1. How do you feel about the current GUI / HUD?

A plurality (44%) expressed content with the current UI, although desire for tweaks to aesthetics or usability was quite common. Only 3 responses were in favor of a UI overhaul.

Logan Kart was built using the old, pre-Unity 5 UI system so at the moment it isn't worth porting the whole mess to something that looks better. That being said, some tweaks have been made to the navigation of the menu already that should hopefully reduce confusion in navigation in some menus.

2. What changes should be made to the game's physics?

The results for this question were fairly evenly split, with about equal amounts preferring "no change" and "major change," and a plurality choosing "minor change."

I can confirm the vehicle physics in Deluxe are different than classic Logan Kart 8. While the underlying systems are quite similar to before, acceleration has been increased on higher speed classes and the bounciness of vehicles has been reduced. It is also now possible to rotate your vehicle in midair to help avoid the aftermath of a poorly landed jump. All of these changes are still under testing, however, and may change before release, since some new problems have emerged.

These changes are the primary reason behind the new speed class names (60, 120, 180... to differentiate and separate them from classic Logan Kart and its old physics), but if people don't like this it can be reverted before release.

3. Stars. They kinda suck.

Nobody wants to get a star in Logan Kart because they suck. Most of you wanted the star to suck a little less, and a good chunk (more than 25%) wanted entirely new star behavior.

Good news, the stars are indeed now immune to explosions! The physics engine doesn't want to cope with any sort of "push other carts out of the way" mechanic, however, so while the star will do more than it does now, it still won't be unstoppable.

4. What current item needs the most fixing?

Oh dear. Google Forms does not handle these short response questions too well. I was expecting some one- or two-word responses, but some of you wrote entire sentences, and the software spit out a very unhelpful chart. I think every item got at least one vote, but most people wanted changes in the star and a certain blue item that targets the leader of the race. Most of the requests here fall in the "bug fix" category, so hopefully the items should be a little bit more predictable. In general.

5. The Essay Question.
"Please add a restart button to time trials."
Yes (Improving time trials is planned and partially implemented already).

"Add luggy and Mayro"

No (Logan Kart 8 Deluxe is a certified no-meme zone. OK, not really, but still no).

"Was this game made with asset store stuff?"
No.

"Three is no low end:("
I have no idea what this means.

Some of you guys are really torn about physics:

"The physics are incredibly broken"
"More wacky physics"

Thrown into the mix were a lot of duplicate requests, things that are now in the game, or responses that reflected a desire for new content (as addressed in the second section of the survey).

6. Which of these four would you like to see more of most? (Characters, Karts, Items, Tracks)

Tracks won with 48%, and indeed that's the focus for Deluxe. Not as many wanted items or karts. The number of items will be the same but some of them will have re-skins and behave differently, and the vehicle selection will be completely unchanged other than perhaps some graphical updates.

Part of this is I'm too lazy to expand the selection screen beyond the current roster of nine. However, there will definitely be some new characters to replace the you-know-whos.

7. Which would you most like to see added into the game? (More content, battle mode, hold two items, etc.)

"More content" won with a majority (54%), so as stated before that's definitely an area of focus along with the bugfixes and physics and usability tweaks.

Five of you wanted the ability to hold two items, so while this is a possibility, it is not high on the priority list. It is the same with battle mode, although that came in second with 17% of the votes. I've been thinking about incorporating battle-mode-like mechanics into regular races (like a health/damage mechanic) but that may be too radical a gameplay change and will likely be excluded or at the very most optional.

So the focus will be more content, battle mode, and then two items, in that order, for the time being, but I wouldn't expect to see the latter two in Logan Kart 8 (Logan Kart 9 here we come?). As for someone's "story mode" and another's "online multiplayer," both of these are beyond the scope of this project.

8. The Other Essay Question

"unlockable [characters and tracks]"
Probably not, unfortunately.

"make intentional shortcuts"
I won't be rearranging any of the old tracks, but some of the new tracks definitely have some interesting design features.

"add purely random items setting for VS mode"
Oh boy. Are you sure you want this?

"Add sound effects. Either there's not many or they're just that quiet to not recognize them."
I admit the sound effects are lacking. This is not a huge priority but it's something I'm definitely considering.

"Melancholy Damp Area"
Sorry, no "Synonym Cup" this time around, although one of the new tracks will be quite miserable.

"Give the characters their own unique advantages"
Yes, this is something I'm considering, since right now the only difference between characters is their mass, which doesn't affect driving too much.

"I wrote my other suggestions the last eight times i took this survey"
Don't you have something better to do?

That's a wrap! Stay tuned for more Logan Kart updates, hopefully at least on a weekly basis until release.

2018-08-02

Logan Kart's Fifth Cup

Today I am proud to vaguely announce a headline feature coming to Logan Kart 8 Deluxe:


See it on the right? With the addition of the "Rejected Ideas Cup," the total track count for LK8D at release will be 20. The stages in this cup are based on concepts that never materialized into full tracks during development and are now getting their chance to shine. While specifics for the new levels cannot be shown yet, I'll gradually release more information about them and other new content on this blog as well as on the Game Jolt devlog throughout the month.

Regarding July's survey: I was going to close it down but since responses continue to flow in on a daily basis, I'll keep it open for at least another week. After it is closed, I'll post the results as well as some development updates as they pertain to your responses.

I'm still really bad at predicting release dates; the best I can do is "summer." Hopefully that means August.

2018-07-18

Logan Kart 8 Deluxe: The Survey

I want to hear from you guys what y'all want in the next Logan Kart. Formalize the process a little bit.

You can take the survey here.

Maybe I'll make more of these. Who knows?

2018-07-02

Logan Kart 8 Deluxe and Classic

Unfortunately, April 27, 2018 brought the end of Logan Kart 8 on Game Jolt. As expected, a certain company that shall not be named filed a copyright claim and the original Logan Kart 8 was taken down. Quite frankly, I’m surprised it’s taken them this long to do so; it’s quite strange to see it happen since the game has been online for almost three years.
But don’t fret it! Soon, Logan Kart 8 will be back and better than ever, since this time, it’s censored deluxe.
While the game will be mostly the same as the original with the controversial content replaced with some admittedly lazy substitutions, I’d like to make some additions to it as well to make the “deluxe” version not just an adjustment, but an upgrade.
Because it's entirely possible that this "Deluxe" release will take some time to complete, I have re-released the original Logan Kart 8 (this time demonetized) under the name Logan Kart 8 Classic for those that wish to play it. It is just an exact copy of version 1.0.0, and will not receive any more updates. If it gets taken down again, hopefully either the Deluxe version will be finished by then or I'll have found another place to host it.


Rest assured that work on Logan Kart 8 Deluxe is well underway and I'm excited to reveal some new features in the coming weeks, with a release hopefully following sometime later in July or early August.

2017-12-27

Logan Kart 1.0.0

Finally!

Just a couple of days (and a year) since the last update, Logan Kart 1.0 is here! I know I said I'd have it done earlier (sorry about that), but it's hard to predict how long these things will take, especially since it's not my job to make Logan Kart. But three years later, the game is in a state which, although perhaps not as polished as it could be, is as complete as the original vision specified. Enjoy!

Main Features:

  • With the addition of three new tracks (I-5 Loop, Sea-Tac Circuit, and Waluigi Vending Machine), all 16 tracks and 4 cups are fully playable.
  • A complete overhaul of most lighting effects in the game. It looks much better, especially at lower detail settings, but it has come at the cost of an increased download size.
  • New post-processing effects (and more control of them in the options menu). Motion blur is back!
  • Some physics changes. You may want to reset your best lap times...
  • Attempted to fix some bugs. Some of them may have actually been fixed.
I wouldn't expect any large updates in the future, but if something is glaringly wrong I may patch it. I've been making this game for a longer time than I like to admit, and it's time to move on to bigger and better things. Thanks for joining me on this expedition. Onward!


Play the game at:

2017-08-31

Logan Kart August 2017 Update

I know I said I'd release the 1.0 version in August, but clearly that isn't going to be the case anymore. That being said, progress is coming along nicely, and I still fully expect a release soon, most likely in September, and I'd like to show off some of the progress that's being made to show that I'm not doing nothing.

First off, here's I-5 Loop, which is almost completed. It's one of the longest tracks in the game and one of the few based on a real-world location (with plenty of artistic liberty taken of course).



The complexity of this track alone is essentially the sole reason why the update is taking so long; just the geometry alone was completed over a span of about a month.



That being said, I'm quite pleased with how it turned out and I think it'll be a lot of fun. I've linked a video featuring a beta version of this track at the end of this post.

The other two tracks are Waluigi Vending Machine and Sea-Tac Circuit. The basic layouts of each are complete, and both are undergoing aesthetic finalization, so they look a bit barren right now.





Not to mention that 1.0 also features plenty of new and updated content, particularly in the sound effects and visual effects departments. Even older tracks look better than ever!

Here's a video of a lap around I-5 Loop:


If you're still here, thanks for sticking around! I hope you all can understand that this is not something I can work constantly on all the time and projections and workloads are always changing. Logan Kart 1.0 is just over the horizon, and after it's completed there are lots of other cool projects we've been waiting to show off, so stay tuned!








2017-03-28

Logan Kart March 2017 Update

Well darn. I didn't manage to finish the 1.0 update in time. Sorry about that, but school takes up a lot more time than I'd like it too. Oh well, the plan is still pretty much the same, it's just been pushed back... again. Summer at the latest for sure!

At least here's a GIF preview of an older version one of the last three tracks:



Gosh, it's been almost two years since I posted this game. I really need to move on, but I must finish what I started!

2016-12-25

Logan Kart 0.9.0

It's here!

For somewhat late Christmas, I present Logan Kart 0.9.0, the first update in over a year for Logan Kart 8.

Features include:


  • Three new tracks: The Moon, Construction Zone, and Refracted Light Boulevard.
  • You can now play the entire Very Special Cup grand prix.
  • Three new karts: The bulldozer, the tractor, and the sporty "Maserghini"
  • One new item: The decently rare "Golden Shell," which is basically the golden mushroom mixed with a green shell.
  • Kart resetting is significantly faster, and actually puts you facing the right way!
  • Every race class is a little bit faster.
  • The suspension physics (and physics in general) were tweaked. Whether this is for better or worse is yet to be seen.
  • New app icon.
  • And bunch of little things added over the course of a year that I can't remember right now.

Expect the final 1.0 release sometime in the next month. This game is so old that its code is too convoluted to add any new major features since I originally created it when I was just learning Unity. If there are any glaring issues, then I would appreciate feedback so I can (attempt to) fix them for 1.0.
I still wouldn't trust the Android version. It's been having problems.

Play the game at:

http://gamejolt.com/games/logan-kart-8/72226

2016-12-21

Logan Kart December 2016 Development Update

I am pleased to present some fantastic news regarding Logan Kart development.

Version 0.9 has been scheduled for a late December 2016 release (very soon!). It will feature three new karts, at least three new tracks, and some general gameplay fixes that I can't remember off the top of my head.

Version 1.0 will likely follow in January. This will likely be the final release, featuring all 16 tracks.

Here's some screenshots of two new tracks:

The Moon is a track with winding curves and branching paths.
Notice the improved quality of the track layouts and geometry. A few years makes a difference!
A three-way fork in the road.
Hmm... seems familiar somehow...
Refracted Light Boulevard is a long, winding track, so there's only two laps.
With jumps, boost pads, and a lack of barriers, be careful not to fall off!

I can't believe that it's been so long since the initial release, so it's very exciting that this game will actually soon be completed! Keep an eye out for the update over the next several weeks.


2016-06-09

Logan Kart Summer 2016 Development Update

Today is the one-year anniversary of the original release of Logan Kart 8 on Game Jolt. Thousands of views and a surprisingly small amount of updates later, we made it!
I know that some of you may be disappointed by the lack of promptness in pushing out new updates for Logan Kart.

I really want to improve Logan Kart, but the code is pretty old and many of the game systems require a complete overhaul. It's been taking much longer than expected and has experienced multiple brief hiatuses since last summer, but the update is still on its way! With the school year winding to an end, it is hoped that the speed of development will pick up. Unfortunately, though, my main hard drive is failing and I have to replace it, which is just going to make the update take even longer. The plan is still to release an update early this summer, and functionally complete the game before 2016 ends.

I've been asked a number of times about releasing the OST. Although this is something that I know I would like to do eventually for sure, the OST is technically incomplete as some of the unreleased tracks still lack music. That process is still ongoing, but I will release the soundtrack as soon as it is completed.

Once again, thanks for sticking with us, and stay tuned! Later this month I should have some preview images for the next update.

2016-03-01

Logan Kart 8 March 2016 Development Update

Thanks for all the feedback; I'm still afraid that a major update is still a ways away because I've been so busy with life's happenings, but I guarantee that there will be an update sometime between April and June of this year. I hope to release a "version 1.0" near mid-2016.

Progress is being made, albeit slowly. There are three new karts all ready for the next update, and the next three tracks to be added are in various stages of completion. I've got a lot of big plans for multiplayer and redoing the UI, so big changes could be coming to the world of Logan Kart!

Sorry if you are disappointed, but thank you for your support, and stay tuned!

2015-10-31

Logan Kart 8 November 2015 Development Update


Happy Spooky Scary Skeleton day for those of you that still haven't switched over their calendars. Sorry for the delay, but unfortunately I haven't had as much free time as I had hoped over the past few months (thanks to that thing called school), and so Logan Kart development time has been hard to come by. I won't be able to provide another update until late November or December, but rest assured that I will do everything I can to make sure the wait will be worth it. 0.9.0 should be the largest update yet. Thank you for support.

2015-07-18

Logan Kart 0.8.0

Introducing Logan Kart 0.8.0, featuring (finally) some new courses and minimaps! There's an experimental Android version also available for download, but it's a pretty crude port, so don't expect a polished experience.

Changelog:
  • Three new tracks for more course variety! Access them from Time Trials or VS Race.
  • A minimap! (Turn it on or off in the options menu)
  • An experimental Android build.
  • Bullet bills should be more reliable.
  • Improved AI pathfinding on some courses; should make them more difficult.
  • A few changed settings in the options menu, including an option to toggle VSync.
  • Removed motion blur, since nobody used it and it looked ugly.
  • Fixed at least one spelling error.
  • ...and probably more!


Thank you to anybody who has been helping get the Logan Kart name out there. I can't talk with everyone personally but this game exceeded my wildest expectations.

Have fun!

http://gamejolt.com/games/logan-kart-8/72226