2018-08-15

Rejected Ideas Cup: Motel 4

Introducing Logan Kart 8 Deluxe's first new track: Motel 4. "Motel 4" was last seen in Logan Kart's level select screen in version 0.4. Dated January 2015, this version was never released to the public.

What the track select screen looked like in version 0.4
The track itself had never actually been created, and was replaced by Offshore Platform in later release versions. But today, this unused stage is getting its chance in the limelight. Taking place in a big neon hotel set against a gloomy starscape, Motel 4 now has a home as stage two of the Rejected Ideas Cup.

The finish line
About to land the jump between the two buildings

The junction where the two branches merge while entering a tunnel
An exterior shot of the entire structure.

2018-08-10

Logan Kart 8 Deluxe: Survey Results and Commentary

Thanks to all of you that participated in the Logan Kart survey. Now it's time to present the results, as well as some commentary regarding your responses.

1. How do you feel about the current GUI / HUD?

A plurality (44%) expressed content with the current UI, although desire for tweaks to aesthetics or usability was quite common. Only 3 responses were in favor of a UI overhaul.

Logan Kart was built using the old, pre-Unity 5 UI system so at the moment it isn't worth porting the whole mess to something that looks better. That being said, some tweaks have been made to the navigation of the menu already that should hopefully reduce confusion in navigation in some menus.

2. What changes should be made to the game's physics?

The results for this question were fairly evenly split, with about equal amounts preferring "no change" and "major change," and a plurality choosing "minor change."

I can confirm the vehicle physics in Deluxe are different than classic Logan Kart 8. While the underlying systems are quite similar to before, acceleration has been increased on higher speed classes and the bounciness of vehicles has been reduced. It is also now possible to rotate your vehicle in midair to help avoid the aftermath of a poorly landed jump. All of these changes are still under testing, however, and may change before release, since some new problems have emerged.

These changes are the primary reason behind the new speed class names (60, 120, 180... to differentiate and separate them from classic Logan Kart and its old physics), but if people don't like this it can be reverted before release.

3. Stars. They kinda suck.

Nobody wants to get a star in Logan Kart because they suck. Most of you wanted the star to suck a little less, and a good chunk (more than 25%) wanted entirely new star behavior.

Good news, the stars are indeed now immune to explosions! The physics engine doesn't want to cope with any sort of "push other carts out of the way" mechanic, however, so while the star will do more than it does now, it still won't be unstoppable.

4. What current item needs the most fixing?

Oh dear. Google Forms does not handle these short response questions too well. I was expecting some one- or two-word responses, but some of you wrote entire sentences, and the software spit out a very unhelpful chart. I think every item got at least one vote, but most people wanted changes in the star and a certain blue item that targets the leader of the race. Most of the requests here fall in the "bug fix" category, so hopefully the items should be a little bit more predictable. In general.

5. The Essay Question.
"Please add a restart button to time trials."
Yes (Improving time trials is planned and partially implemented already).

"Add luggy and Mayro"

No (Logan Kart 8 Deluxe is a certified no-meme zone. OK, not really, but still no).

"Was this game made with asset store stuff?"
No.

"Three is no low end:("
I have no idea what this means.

Some of you guys are really torn about physics:

"The physics are incredibly broken"
"More wacky physics"

Thrown into the mix were a lot of duplicate requests, things that are now in the game, or responses that reflected a desire for new content (as addressed in the second section of the survey).

6. Which of these four would you like to see more of most? (Characters, Karts, Items, Tracks)

Tracks won with 48%, and indeed that's the focus for Deluxe. Not as many wanted items or karts. The number of items will be the same but some of them will have re-skins and behave differently, and the vehicle selection will be completely unchanged other than perhaps some graphical updates.

Part of this is I'm too lazy to expand the selection screen beyond the current roster of nine. However, there will definitely be some new characters to replace the you-know-whos.

7. Which would you most like to see added into the game? (More content, battle mode, hold two items, etc.)

"More content" won with a majority (54%), so as stated before that's definitely an area of focus along with the bugfixes and physics and usability tweaks.

Five of you wanted the ability to hold two items, so while this is a possibility, it is not high on the priority list. It is the same with battle mode, although that came in second with 17% of the votes. I've been thinking about incorporating battle-mode-like mechanics into regular races (like a health/damage mechanic) but that may be too radical a gameplay change and will likely be excluded or at the very most optional.

So the focus will be more content, battle mode, and then two items, in that order, for the time being, but I wouldn't expect to see the latter two in Logan Kart 8 (Logan Kart 9 here we come?). As for someone's "story mode" and another's "online multiplayer," both of these are beyond the scope of this project.

8. The Other Essay Question

"unlockable [characters and tracks]"
Probably not, unfortunately.

"make intentional shortcuts"
I won't be rearranging any of the old tracks, but some of the new tracks definitely have some interesting design features.

"add purely random items setting for VS mode"
Oh boy. Are you sure you want this?

"Add sound effects. Either there's not many or they're just that quiet to not recognize them."
I admit the sound effects are lacking. This is not a huge priority but it's something I'm definitely considering.

"Melancholy Damp Area"
Sorry, no "Synonym Cup" this time around, although one of the new tracks will be quite miserable.

"Give the characters their own unique advantages"
Yes, this is something I'm considering, since right now the only difference between characters is their mass, which doesn't affect driving too much.

"I wrote my other suggestions the last eight times i took this survey"
Don't you have something better to do?

That's a wrap! Stay tuned for more Logan Kart updates, hopefully at least on a weekly basis until release.

2018-08-02

Logan Kart's Fifth Cup

Today I am proud to vaguely announce a headline feature coming to Logan Kart 8 Deluxe:


See it on the right? With the addition of the "Rejected Ideas Cup," the total track count for LK8D at release will be 20. The stages in this cup are based on concepts that never materialized into full tracks during development and are now getting their chance to shine. While specifics for the new levels cannot be shown yet, I'll gradually release more information about them and other new content on this blog as well as on the Game Jolt devlog throughout the month.

Regarding July's survey: I was going to close it down but since responses continue to flow in on a daily basis, I'll keep it open for at least another week. After it is closed, I'll post the results as well as some development updates as they pertain to your responses.

I'm still really bad at predicting release dates; the best I can do is "summer." Hopefully that means August.

2018-07-18

Logan Kart 8 Deluxe: The Survey

I want to hear from you guys what y'all want in the next Logan Kart. Formalize the process a little bit.

You can take the survey here.

Maybe I'll make more of these. Who knows?

2018-07-02

Logan Kart 8 Deluxe and Classic

Unfortunately, April 27, 2018 brought the end of Logan Kart 8 on Game Jolt. As expected, a certain company that shall not be named filed a copyright claim and the original Logan Kart 8 was taken down. Quite frankly, I’m surprised it’s taken them this long to do so; it’s quite strange to see it happen since the game has been online for almost three years.
But don’t fret it! Soon, Logan Kart 8 will be back and better than ever, since this time, it’s censored deluxe.
While the game will be mostly the same as the original with the controversial content replaced with some admittedly lazy substitutions, I’d like to make some additions to it as well to make the “deluxe” version not just an adjustment, but an upgrade.
Because it's entirely possible that this "Deluxe" release will take some time to complete, I have re-released the original Logan Kart 8 (this time demonetized) under the name Logan Kart 8 Classic for those that wish to play it. It is just an exact copy of version 1.0.0, and will not receive any more updates. If it gets taken down again, hopefully either the Deluxe version will be finished by then or I'll have found another place to host it.


Rest assured that work on Logan Kart 8 Deluxe is well underway and I'm excited to reveal some new features in the coming weeks, with a release hopefully following sometime later in July or early August.

2017-12-27

Logan Kart 1.0.0

Finally!

Just a couple of days (and a year) since the last update, Logan Kart 1.0 is here! I know I said I'd have it done earlier (sorry about that), but it's hard to predict how long these things will take, especially since it's not my job to make Logan Kart. But three years later, the game is in a state which, although perhaps not as polished as it could be, is as complete as the original vision specified. Enjoy!

Main Features:

  • With the addition of three new tracks (I-5 Loop, Sea-Tac Circuit, and Waluigi Vending Machine), all 16 tracks and 4 cups are fully playable.
  • A complete overhaul of most lighting effects in the game. It looks much better, especially at lower detail settings, but it has come at the cost of an increased download size.
  • New post-processing effects (and more control of them in the options menu). Motion blur is back!
  • Some physics changes. You may want to reset your best lap times...
  • Attempted to fix some bugs. Some of them may have actually been fixed.
I wouldn't expect any large updates in the future, but if something is glaringly wrong I may patch it. I've been making this game for a longer time than I like to admit, and it's time to move on to bigger and better things. Thanks for joining me on this expedition. Onward!


Play the game at:

2017-08-31

Logan Kart August 2017 Update

I know I said I'd release the 1.0 version in August, but clearly that isn't going to be the case anymore. That being said, progress is coming along nicely, and I still fully expect a release soon, most likely in September, and I'd like to show off some of the progress that's being made to show that I'm not doing nothing.

First off, here's I-5 Loop, which is almost completed. It's one of the longest tracks in the game and one of the few based on a real-world location (with plenty of artistic liberty taken of course).



The complexity of this track alone is essentially the sole reason why the update is taking so long; just the geometry alone was completed over a span of about a month.



That being said, I'm quite pleased with how it turned out and I think it'll be a lot of fun. I've linked a video featuring a beta version of this track at the end of this post.

The other two tracks are Waluigi Vending Machine and Sea-Tac Circuit. The basic layouts of each are complete, and both are undergoing aesthetic finalization, so they look a bit barren right now.





Not to mention that 1.0 also features plenty of new and updated content, particularly in the sound effects and visual effects departments. Even older tracks look better than ever!

Here's a video of a lap around I-5 Loop:


If you're still here, thanks for sticking around! I hope you all can understand that this is not something I can work constantly on all the time and projections and workloads are always changing. Logan Kart 1.0 is just over the horizon, and after it's completed there are lots of other cool projects we've been waiting to show off, so stay tuned!